RiMS Racing is a new mobile game that has racked up more than 1,000 reviews. The game is set in the future where sports cars are powered by bio-fuel and auto racing is in its twilight years. Your job is to build your car to race in the bio-fuel events across the world. The game’s graphics are inspired by the retro era, which is why the game looks like it is in an older generation.
Having been a fan of the RiMS Racing series for a while now, after receiving a copy of RiMS Racing 3 to review, I jumped at the chance to put the game through its paces to see if it’s time has finally come. To be honest, I think the series has been a bit of a victim of the times. While its construct is solid, it’s been put to the side by the likes of Forza Motorsport and Gran Turismo, both of whom have been around longer. While I can understand that, it doesn’t mean that RiMS Racing 3 can’t pull off a successful comeback.
RiMS Racing is a futuristic racing video game that merges the aesthetics of the ’80s and ’90s with a Day-Z-like open world adventure. The game is packed with realistic racing features and features a large open world environment filled with different terrains, weather conditions and weather events.
Back in July, I conducted a preview for RaceWard Studios’ new motorcycle sim, RiMS Racing, and it was a game that made me want to race more the more I raced. I didn’t realize how steep the learning curve was until I spent some actual time with the game. I was extremely thrilled when I saw the teaser since it showed me a title that was attempting something different than others. In our RiMS Racing review, we’ll see whether different really does equal better.
RiMS Racing Review – What I Like
On-Road Racing and Mechanics
Most of the racing games I evaluate, whether two-wheel or four-wheel, reward you for pushing the limits and capabilities of your chosen racing vehicle. RiMs takes a unique approach, and although I struggled hard at first, I eventually learned to understand and appreciate what was being accomplished here.
RiMs is a racing game, but it’s also about enjoying the track, the setting, the bike’s capabilities, and the driver’s abilities. It does it in a manner that ties everything together. It’s a symphony of cohesion when these components come together.
If your aim is to win by pushing the limits of all you can, you will be irritated, perplexed, and often last. This is something I know since it was my first approach. The game began to open up for me as I understood how to remain inside the limitations of each bike, learnt the subtleties of each confined venue or open track, and competed within those limits.
RiMS provides several degrees of difficulty and varied physics settings that range from beginner to full-blown simulated physics — and can be changed along the way if you’re afraid the game will be too much for you.
Nothing in RiMs is black and white, and everything needs some degree of moderation, modification, and comprehension. If you approach the title in this way, your trip into the realm of RiMS will be lot easier than mine was throughout my own hard-headed trek.
Mode of Work
Career mode seems more like a job as a rider, a shop owner, a mechanic, and a few other things. The game puts you on a route that leads to 70 events, which include a manufacturer showcase, a one-on-one race, challenges, and a regular race.
RiMS Racing also allows you to choose whether or not to participate in events. However, the more events you miss out on, the more credit and team points you lose. Credits and team points are the lifeblood of your career mode, since they are the only way to improve your facilities and bike stable.
What I loved about this method was that the different choices for entering each weekend prevented things from becoming too monotonous and provided me a sense of genuine participation in how my career would develop. The fact that your bike’s components degrade over time adds depth and an RPG feel to the game, and as previously stated, this is where the credits you’ve earned come into play. The components wear out over time and are influenced by how conservative you are when riding the bike.
If you tend to drive aggressively and push your bike harder, the components will deteriorate quickly, lowering the bike’s performance over time, and those components will need to be fixed or replaced.
You may sell the components on the market for credits after they’ve been utilized up to the point where they’re no longer viable. While it’s easy to overlook the importance of selling old components, it’s critical since it contributes to the bottom line and inventory space is limited.
During your career, you will earn and accumulate both credits and team points. Credits, as mentioned before, can be used to purchase new bikes and components. Team points on the other hand are used to unlock and utilize the skill tree in both the R&D and management departments.
When unlocked, the management skill tree will allow you access to perks such as inventory discounts and larger inventory storage, which can come in handy as your career progresses. For the R&D department, with each unlock there will be new component information acquired. There is also weather forecasts for the upcoming weekend event, and if you unlock enough skill tree tiles, you can even access what type of bike setup your opponent is using.
The majority of this isn’t new in racing games — we’ve seen many companies use this RPG-style aspect in regards to the vehicle’s general upgrades and improvements — but it’s done very well in RiMs and adds a great layer of genuine complexity to career mode.
I’d also want to highlight RiMS’s in-house punishment system, which you may utilize throughout your career mode. It is a system that examines the mistake that has occurred and investigates it. This would usually be a minor feature of a game to mention in a review, but I decided to put this method to the test. I wanted to test whether it could tell when I was attempting to traverse the track properly, making a minor mistake, or attempting to cheat the race.
Every single occasion, the investigation properly identified what I was attempting to accomplish and never punished me for making a genuine error. It did, however, notice when I made no effort and was just attempting to go around the track path’s legality.
RiMS, in summary, provides a rich and entertaining career mode.
Alternatives Available on the Internet
For the reasons I mentioned before, I spent the most of my time with RiMS in career mode. However, many people will use the internet to showcase their skills. Those who do should be pleasantly surprised by the variety of internet choices available.
The RiMS online suite offers the option to join a public lobby for a single race or cup championship, establish a lobby for the same reasons, and participate in online challenges with live leaderboards to see how you stack up against the competition.
The online range of choices for RiMS is very amazing and functioned quite well at the time of this review, whether it’s racing with friends and AI or a public lobby full of actual people to battle at every turn.
RiMS Racing Review: What I Don’t Like
Shortcomings in Graphic Design
The uneven graphics quality was one area of worry for me, as frequently as this game succeeds on the track. When it came to detail, the creators did an excellent job re-creating the motorcycles and locations in the game, but the track-side elements were often fuzzy and poor quality. On top of the erratic visuals, pop-ins plagued me throughout my time on the track, even on the PS5.
These problems weren’t limited to a single track, however. I realize that RiMs is a mid-budget game with limited resources and funds, but the resolution and drawing-distance problems are quite apparent.
In these kinds of games, graphics and presentation often combine, and RiMs is no exception. As much as I like RiMS’ career mode, the lack of presentation is disappointing. You are almost immediately moved back to the career home page after a few lead-in screens of the track and an occasional short screen once the race is finished.
Listen, as I previously said, RiMS is a mid-budget game, and owing to limited resources, not every element will be improved. To some extent, this is fine, but I would like to see more time and resources dedicated to on-track gameplay. Nonetheless, I was concerned enough by the lack of presentation and the uneven visuals to point both of them out here.
RiMS seems more like a two-wheel version of Gran Turismo, which is great provided players are aware of this going in. You should go elsewhere if you were looking for another MotorStorm or even a racing game that performs like the MXGP or MotoGP series.
RiMS is a hardcore motorcycle racing simulator that isn’t trying to be anything else. As I previously said, the game allows for difficulty changes throughout to help you adapt, but it is harsh and unpleasant at times, especially on the lowest levels. Some may be put off by the lack of presentation or visuals that might have been provided on the PS3, but the complexity and challenge that RiMS offers has an addictive aspect to it, and it kept luring me back to the course.
Regardless of your approach, single or multiplayer, there is much to do here, and the career mode will absorb you if you let it. If you understand the amount of commitment and work required to master each bike and venue, adding RiMS Racing to your rotation is a no-brainer.
RiMS Racing is one of the latest racing games to hit the PlayStation 4, and it’s got big plans for the future that will allow the game to be constantly updated. A livestream of the game’s development is expected to be a major part of the game’s presentation, and a new trailer is being created to show the game’s progress at a launch event this fall. The game isn’t just a simple racing game, though. Several different types of races are being planned, and the footage shown at the launch event will focus on one of them, a rally race.. Read more about ign and let us know what you think.
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